Let's Play Demon's Souls Remake | Part 16 - The Meatball Of Terror | Blind Gameplay Walkthrough

4 Просмотры
In Part 16 of this blind Demon's Souls Remake gameplay walkthrough on the PS5 we continue through the prison and meet a big meatball that doesn't like us much. | Please Like and Subscribe if you enjoyed!
▶ Demon's Souls Remake playlist:

▶ Support the channel:
▶ Twitter:
▶ Discord:

End screen music:
Dreamer by Kevin MacLeod ()
Licensed under Creative Commons: By Attribution License


Demon's Souls is an action role-playing game developed by Bluepoint Games with assistance from SIE Japan Studio and published by Sony Interactive Entertainment. It is a remake of Demon's Souls, originally developed by FromSoftware and released for the PlayStation 3 in 2009. The game released as a launch title for the PlayStation 5 in November 2020.

The game features new weapons, armor, and rings and new items called "Grains" which give players a temporary resistance to effects like poison, fire, and bleeding. As with the original, players are limited in how much they can carry before their character becomes encumbered, and some aspects of this encumbrance system have been adjusted. For example, in the original game, healing grasses have no weight, so players could potentially carry hundreds of them; in the remake, these healing items now have a weight associated with them so that the amount players can carry is significantly lessened, and more potent grasses weigh more than less effective ones. One new feature, called "Fractured World", is a mirror mode which reverses the layout of environments. The game also includes a photo mode, whereupon using it the game will pause, something not possible in the original. Filters from the photo mode can also be used during gameplay, including a "classic mode" filter intended to evoke the look of the original PlayStation 3 game. Although the Souls series is notorious for its difficulty, Bluepoint stated that the remake would not introduce different difficulty levels. The character creation feature has also been updated, with more options for customization.

In 2016, Hidetaka Miyazaki, the director of the original Demon's Souls, acknowledged the demand for developing a remake but said that because the IP belonged to Sony, the inception of such a project would depend on their desire to do so. After Miyazaki and FromSoftware, the development studio of the original game, gave their approval, Bluepoint Games began development of a remake following completion of its' 2018 remake of Shadow of the Colossus. SIE Japan Studio, who assisted with the development of the original game, also assisted Bluepoint Games for the remake. Gavin Moore from Japan Studio served as the creative director for the project. A core goal was to remain true to the original while making adjustments in line with the more advanced hardware. Using the original art assets, music and level design as a blueprint, the team wanted to "finetune" the experience so it would appeal to players accustomed to modern games.

#DemonsSouls #Remake #Gameplay
Demons Souls
Комментариев нет.